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Dungeons and Dragons For Beginners (Ages 8-10)


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Dungeons and Dragons For Beginners (Ages 8-10)

Short Summary

Learn how to play D&D and begin your adventuring career in this Dungeons & Dragons campaign for beginners!

Class Information

$38.00
1
90
$38.00
From Ages 8 to 10

Availability

We have many available time for this club. Please use this link to find all of our availability!

https://outschool.com/classes/dungeons-and-dragons-for-beginners-an-adventure-for-new-players-ages-8-10-BgFCU1Q5?refuid=TksU3kwG

Description

STORYLINE

Hail and well met, adventurer! Welcome to the Sword Coast of the Forgotten Realms. Maybe you'll travel to the small village of Phandalin, I hear there are goblins moving about there. Or maybe you'll head to the Jewel of the North, the city of Neverwinter! But beware, there have been sightings of a dragon flying in the skies near the mountains. Wherever your journeys take you, know that there is adventure waiting around every nook and cranny in these parts. What stories will you have to tell around the hearth of the Yawning Portal Inn and Tavern?

MISSION

Guild of Imagination’s mission is to empower learners to explore their creativity, embrace diverse perspectives, and encourage lifelong curiosity through immersive storytelling experiences.

OUR VALUES

  1. Inclusivity: We embrace diversity and create a safe, inclusive space where learners from all backgrounds feel valued, respected, and empowered to explore their creative potential.
  2. Empathy: We cultivate empathy and understanding, fostering a culture of compassion and support, where learners can freely express themselves and connect with others on meaningful storytelling journeys.
  3. Creativity: We ignite and nurture the spark of creativity within each learner, cultivating an environment that encourages imaginative thinking, innovation, and the development of unique storytelling voices.
  4. Community: We build a strong sense of community, where learners come together, collaborate, and form lasting friendships, creating a network of support and shared storytelling experiences.
  5. Growth: We promote continuous learning and growth, providing opportunities for learners to expand their storytelling skills, build confidence, and unlock their full creative potential, laying the foundation for lifelong learning.

CHARACTER CREATION

Upon enrollment the Dungeon Master for this campaign will provide character creation rules for this specific campaign. If the campaign has already started the Dungeon Master will contact you with rules and current level and be able to assist with creation if needed.

DESCRIPTION

This class is for brand new players to Dungeons & Dragons. In the ongoing format children will be able to get to know the other players and their characters. They will form a bond needed to overcome obstacles and problems, and learn the game of Dungeons & Dragons without a time limit or restrictions. In this course students will learn the following:

  • How combat takes place in the game
  • How to role-play their character
  • How to work as a team and understand how the group overcomes challenges together
  • What a saving throw is and how to perform one
  • What a skill check is and how to perform one
  • Go on a great adventure with new friends!

LEARNER EXPECTATIONS

Guild of Imagination Storytellers strive to provide a kind, welcoming and inclusive environment where all learners can have fun and have their ideas heard. We have a few guidelines that help keep these values in place during our adventures:

  1. Respect: All learners should respect their fellow learners' ideas and actions. No one should ever put down another learner for roleplaying or coming up with ideas, even if it's something they wouldn't normally decide to do.
  2. PVP: We do not condone PVP (Player Vs. Player combat). This includes senseless violence or antagonizing behavior against helpful, or good NPCs (Non-Player Characters). Sometimes in the mechanics or the story of the game an evil NPC or monster may force a small form of PVP, but this would be an extension of the villain's actions, not the Player Character's actions. Non-story PVP will not be tolerated.
  3. Metagaming: Metagaming comes in the form of reading the adventure or monster stat block ahead of the game session and using that knowledge to overcome obstacles. We prefer that you don't metagame, but we know that in some instances you may have read an adventure before enrolling. In these instances we ask that a learner try not use their metagame knowledge in the game. In addition, a learner should never spoil any story elements for the other learners in the game.
  4. Honest Dice: Most of Guild of Imagination adventures use the honor system for dice rolls. Learners will usually be rolling their dice they have at home, or using a digital dice roller. We ask that learners tell the truth about their die rolls. Announcing rolls that are better than what you actually rolled can be frustrating to learners who are being honest about their rolls. Even more importantly is that a learner will find that always rolling well will get boring and remove a lot of the fun of the game for themselves.

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